588. Computer Game Design and Implementation II.
Prerequisites: CIS 587 (3).
CIS 588 is offered for graduate credit.
This course is a continuation of the material studied in CIS 587. The
focus of the course will be hands-on development of computer games and
computer game development tools (e.g. game engines). Students will study a
variety of software technologies relevant to computer game design,
including: data-driven game design, multiplayer game programming, game AI,
game theory, game content development, and game aesthetics.
Additional Course Information
- Assignments
- Books
-
Thorn. "UDK Game Devcelopment",
Course Technology, 2011.
-
Busby. "Mastering Unreal Technology: The Art of Level Design",
Sams, 2005.
-
Flynt, "Unreal Script Programming All in One",
Thomson, 2006.
-
Buckland, "AI by Example",
Wordware, 2005.
-
Champandard, "AI Game Development",
New Riders, 2003. (recommended).
-
LaMothe, "Tricks of the 3D Game Programming Gurus:",
Sams, 2003. (recommended)
- Lectures
- Projects
- Resources
- AI
- Art
- Books
- Courses
- Developers
- Emulators
- Games
- Magazines
- Tools