CIS 488/588 Assignment 1
Winter 2008
For your term project you will need to work as part of a team to design and implement a complete computer game. You may create any type of game you wish and implement it using any tools. Your game will need to demonstrate a significant attention to 3D graphics and game artificial intelligence. Your team will need to have the final game running at the game fair during our final exam period.
This assignment will give you an opportunity to begin
work on the specification and design for your game. You will need to create a
pitch document (game treatment) for a game. The game does not have to be
original, but should not copy an existing game. Please pay attention to the
guidelines on the next page when you consider your initial game design. To
receive full credit your design document will need to contain non-trivial
sections as defined below.
Executive Summary ·
Abstract of game story Game Play Look and Feel ·
Appearance ·
Player roles and actions ·
Strategies and motivations ·
Level summary/story
progression Development Specification ·
Hardware ·
Software ·
Algorithm Style |
Your write up should be 2
to 4 pages long. On 1-14-08, you will make a pitch for your game, using
appropriate AV support. Figure that you will have no more than 8 minutes to
explain your game concept. The class will select 2 game treatments to submit
for possible development. The CCS students will select 2 game treatments to
develop. We will review the 4 game treatments and on 1-23-08 we will travel to
CCS and organize teams to develop two games.
Assigned: 1-07-08
Date due: 1-14-08
What can make with the Unreal Tournament 2004 Editor?
· First
person death match
· First
person action/story/puzzle
· Third
person action/adventure
· Vehicle/terrain
game?
· Only one
level/area – keep scale reasonable
·
3 unique characters maximum (game should work with only 2)
·
One significant None-Playing Character
Team Roles
Art Asset Creation |
Software Engineering |
· 2D
Concept Designer · Texture
Artist · Character
Artist · Environment
Artist · Prop
builder (environment or gun) · Cinematic
Artist · Particle
effects Artist |
· Programming
Lead · Quality
Assurance Lead · AI
Programmer · Camera
Control Programmer · Script
Programmer |