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CIS 488 Description
488. Computer Game Design and Implementation II.
Prerequisites: CIS 487. (3)
CIS 488 is offered for undergraduate credit.
This course is a continuation of the material studied in CIS 487. The
focus of the course will be hands-on development of computer games and
computer game development tools (e.g. game engines). Students will study a
variety of software technologies relevant to computer game design,
including: 3D graphics, computer animation, data-driven game design,
multiplayer game programming, and game AI. Lecture topics will be taken
from several areas of computer science: simulation and modeling, computer
graphics, artificial intelligence, game theory, software engineering,
human computer interaction, and game content development.
Course Assessment Report Form
Additional Course Information
Assignments
Books
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Thorn. "UDK Game Devcelopment",
Course Technology, 2011.
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Busby. "Mastering Unreal Technology: The Art of Level Design",
Sams, 2005.
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Flynt, "Unreal Script Programming All in One",
Thomson, 2006.
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Buckland, "AI by Example",
Wordware, 2005.
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Champandard, "AI Game Development",
New Riders, 2003. (recommended).
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LaMothe, "Tricks of the 3D Game Programming Gurus:",
Sams, 2003. (recommended)
Lectures
Projects
Resources
- AI
- Art
- Books
- Courses
- Developers
- Emulators
- Games
- Magazines
- Tools