void BinTree::Retrieve(TreeData& El, int& Success) { if (Cursor == NULL) Success = False; else { El = Cursor -> Info; Success = True; } } void BinTree::Replace(TreeData El, int& Success) { if (Cursor == NULL) Success = False; else { Cursor -> Info = El; Success = True; } } void BinTree::InitCursor(NodePtr Ptr) { Cursor = Ptr; }