void BinTree::Retrieve(TreeData& El, int& Success)
{
if (Cursor == NULL)
Success = False;
else
{
El = Cursor -> Info;
Success = True;
}
}
void BinTree::Replace(TreeData El, int& Success)
{
if (Cursor == NULL)
Success = False;
else
{
Cursor -> Info = El;
Success = True;
}
}
void BinTree::InitCursor(NodePtr Ptr)
{
Cursor = Ptr;
}