CIS 487/587 Computer Game Design and Implementation

Fall 2002

 

Bruce R. Maxim, PhD

Associate Professor

Office: 120 ELB

Phone:  436-9155

E-mail: bmaxim@umich.edu

Classroom:    198 ELB

Meeting Time: 4:30-6:00

              MW

Office Hours: 12:30 & 3:30

              MW

 

 

     This course deals with the study of the technology, science, and art involved in the creation of computer games. The focus of the course will be hands-on development of computer games. Students will study a variety of software technologies relevant to computer game design, including: programming languages, scripting languages, operating systems, file systems, networks, simulation engines, and multi-media design systems. Lecture and discussion topics will be taken from several areas of computer science: simulation and modeling, computer graphics, artificial intelligence, real-time processing, game theory, software engineering, human computer interaction, graphic design, and game aesthetics.

 

     The work for this course will include a variety of projects. All projects will require design activities and students will be expected to make use of existing programming tools. The final project will require students to go through all phases of system life cycle: specification, design, implementation, and evaluation. Your scores on the projects and presentations will determine your grade in this course. There will be 4 graded projects. Each project will be accompanied with an oral presentation. The final project will count for 40% of your grade. Late work will be penalized, as will evidence of cheating in any form.

               

Texts: Tricks of the Windows Game Programming Gurus by LaMothe,

       Sams, 1999 (required)

 

       Game Design: Theory and Practice by Rouse,

       Wordware Publishing, 2001 (required)

 

URL:   http://www.engin.umd.umich.edu/CIS/course.des/cis587.html

 

 

Week of

Topic

 

Reading

09-02

 

History of Computer Games

 

L1

09-09

 

Interactive Fiction

 

Using the Inform Engine

LCD,R10-R12

 

Notes

09-16

 

Video Game Evaluation Criteria

 

Game Design Principles

R1-R2

 

R3-R5

09-23

 

Game Play

 

Game Evaluation Project Due

R7,R13

 

 

09-30

 

Design Documents

 

Video Game Architecture

 

Basics of Windows Programming

R15,R17

 

R6

 

L2-L4

10-07

 

DirectX

 

Introduction to Bit-Mapped Sprites

L5-L6

 

L7

10-14

 

Interactive Fiction Project Due

 

Introduction to 2D Graphics

 

 

L8

10-21

 

Physics and Collision Detection

L13

10-28

 

User Interface Design

Notes

11-04

 

Basic I/O

 

Use of Sound

L9

 

L10

11-11

 

Game Concept Presentations

 

Artificial Intelligence & Game Playing

 

 

L12,R9

11-18

 

Development Tools

 

Level Design

R19

 

R21

11-25

Play Testing

 

3D Graphics

 

Thanksgiving Vacation

R23

 

LCD

 

 

12-02

 

Optimization Techniques

 

Networks and Multi-Player Games

L11

 

L11

12-09

 

Marketing Issues

 

Intellectual Property Issues

D3,D5

 

Notes

12-17

 

Term Project Fair (3:00 - 7:00 pm)