Rob Elliott CIS 487 Assignment 2 09/18/2003 Title Master of Orion 3 Year Q2 2003 Company Quicksilver, Bill Fisher and Alan Emrich Type Space 4x (Turn based strategy) Price 40, or free with rebate Hardware P3 300Mhz, 128Mb RAM, Any Graphics Card, 800Mb HD Hardware Actual Athlon 2500, 512Mb RAM, Geforce 2, 120Gb HD Overview Compete with up to 16 opponents to build a space empire, achieving victory through War, Politics, or Research. Storyline Hundreds of years after Moo2, The evil Antarans have survived and reclaimed the galaxy. You, a fledgling race, nothing more than a cog in their greater plan for genetic perfection, have to rebuild and destroy the master race. Player Role Lord and Master of a spacefaring empire. Installation Insert Install CD, install, insert Play CD, play. Interface Immense, complicated, unintuitive, very little help to guide you. Gameplay Initially very promising, it becomes tedious and an effort in frustration after you realize you are only there to hit NEXT TURN for the AI building your empire. Scoring A complex formula that takes in almost all aspects of your races achievements at the current time, military, social, technological, political, and returns a score. Artwork circa 1999, but now Dated. Aliens are unique and believable. Ships are too small and all look the same. Sound/Music The sound is passable, the music is very good. Each race has their own diplomatic theme. SpecialFeatures Create your own race, community has the ability to modify the game experience by creating mods. Manual A great story but out of date, not helpful at all. Bugs Too numerous to count, they range from minor (a weapon does not function as stated) to major (Multiplayer Bombard Crashing). There were 119 at last count on a website specifically dedicated to tracking Moo3 bugs. The creators were obsessed with detail and realism. Master of Orion 3 is a very deep game. It thrusts you into a believable universe filled with believable races. The universe, stars, and planets are accurate down to their mass, colors, energy output, and the effect they have on planetary life. The concept of AI running the minor aspects of your galactic empire, while you tend to important (or interesting) aspects. In theory if you don't like some part of the game, like colonization, or space combat, just activate the AI and you'll never have to worry about it again. The different paths to victory. Military, Political, Technological. You can conquer the universe in bloody genocide, accepting only death from other races. You can manuveur your way into a position of power in the Orion Senate, find enough support from your allies to be voted Supreme Ruler, and win that way. Finally if you discover all 5 Antaran X's (Super secrets of the Antarans) by exploring the galaxy or sending expeditions, you can claim your right to rule. For each well intentioned aspect of the game, there is some glaring flaw that obliterates it. The level of realism and detail is impressive, awe inspiring, in a word, overwhelming. The first 10 hours you play this game, expect to not understand quite a bit of what is going on. Don't expect to see anything you do have any lasting effect on your empire. Do not expect to research efficiently, as there is almost no information on what each advance does. Don't expect to build good spaceships, as you have no specs on your equipment. Many planets have natural 'specials' such as earthquakes, or carnivorous animals. Don't expect to have any clue what these do or how they affect you, as far as the manual is concerned they don't exist. In fact the manual covers only a tiny fraction of what the actually is, and it covers absolutely nothing on the topic of strategy. Do expect to spend 15 hours or so to get the hang of the game. The AI is incompentent. The AI is intrusive. If it was only one of those things, it would be acceptable. However not only does it run things you tell it not to, but it goes on to run them badly. It's quite possible however that the AI is so complex that it sees sitautions in your empire that you do not, and reacts to them in ways you do not understand. I doubt it though. Diplomatically the AI is just as confounding. The best example is when a race declares war on you one turn, peace the next, then back to war the third turn. Even down to their last planet, facing a fleet of thousands, racial extinction, the AI will refuse to surrender. On the opposite end of the spectrum you can leave the most powerful race at war with your backdoor while you assimilate and gain power from the other 10 races, and it will never attack. If the previous problems are not enough. If not only can you not understand the game or understand your actions. If the AI both on your side and as the enemy is not enough to throw your hands up in despair. Finally you must deal with the interface. An interface that at one point had 119 screens, now down to 26. It is so unintuitive that the learning curve for the interface alone is measured in hours. There are screens that LOOK like they should do something but only provide information. There are places where a single button out of 7 contains 90% of the things you need to do. It takes 8 clicks to change what a single planet is building. In my current game (at 26 hours into play) I have 280 planets. I have long since given up getting the planets to build the right things. After playing Moo3, many people who had been waiting (for 3 release dates that never came) felt empty and discouraged by the end result. One game people moved to is called Galactic Civilizations. After playing this briefly I can say this game is back to the realm of decent computer games. However after applying myself to Moo3, GalCiv is just too simple. Admittedly, if you just simplified Moo3 all it's problems would go away, but thats not what we as gamers want. GalCiv is a good game for players new to the genre of space strategy. The game has incredible depths. If you want to take the time, you can build a unit of Sauron marines, with Blaster rifles, wearing Duranium Armor, with personal deflector shields, make them part of an army that has psychics and hackers as support troops, invade Dogas III orbiting the sun Dogas, in the orion sector, win the battle and this unit of marines may gain enough experience to become veterans, which you can then use in another army, on another planet, to conquer several regions before they are ultimately killed by Trilarian Battleoids. And thats not even discussing the planetary and political implications. The game has the sort of depth that at 4am, despite all of its glaring problems and flaws, a select few hardcore gamers will feel compelled to press NEXT TURN. The majority of gamers however, will not press next turn. They will press EXIT. Most likely right after they find there is no tutorial ingame or in the manual, and that they have a planet, some ships, but beyond that they have no idea what is going on. If you are not to some degree a sadist or a madman, there is nothing here for you. This game will in fact INCREASE your stress levels, and test your patience to the limit. Is the game worth purchasing? There is a short story here. The presale of Moo3 was very very high, so companies like amazon.com bought copies of it by the boatload, expecting it to be a smash hit. After gamer's initial shock, the sellers recieved an equal shock of not being able to sell hardly any of the second run copies they bought. For three months amazon ran a deal- buy the game for 20$, get a 20$ rebate. That's not a typo, they were giving the game away. if you bought 3 copies of the game, for a total of 60$, you were even above the minimum for free shipping. If you can find such a deal, feel free. If not, borrow it from a friend, get it on ebay, or better yet just put a 1000 piece puzzle together with the lights off, you will generally recieve the same enjoyment and satisfaction. And you'll gain better tactile skills. In conclusion this game could be improved in so many ways on so many levels. It would be simpler to just remake the game from scratch (which is in fact what a group is doing on sourceforge.com). But if you want a basic answer, just fix the bugs that exist, fix data in the spreadsheets to be accurate, make the interface more intuitive, make the AI actually WORK. In short, if the game just did what everyone wanted it to do, it would be a smash hit. Unfortunately as it stands this game may signal the end of the previously fantastic Master of Orion series, and go down as one of the worst gaming dissapointments of all time.