The Equalizertm - Football Score Predictor
Instructions

The Equalizertm is a tool that assists in the prediction of a football game's final score. Ideally, it should be used only after mid-season so that adequate statistics are available. It is for, of course, entertainment purposes only.

General: All values are required and only numbers (floating point or integer) are acceptable. When finished, push the "Show Me The Money" button.

Weights: Acceptable values are from 0 - 10 where 10 means that this field carries the highest importance.

Fields:  * All fields below are season totals for games played so far.

Number of Games The number of games played.
Passing Points The number of points scored by passing (includes extra points).
Rushing Points The number of points scored by rushing (includes extra points).
Misc Points All other miscellaneous points scored.
Rushing Yards - Off Rushing yardage gained by offense.
Rushing Yards - Def Rushing yardage given up by defense.
Passing Yards - Off Passing yardage gained by offense.
Passing Yards - Def Passing yardage given up by defense.
Schedule Challenge Schedule difficulty as given by Jeff Sagarin.
Wins Number of wins.
Key Injury Factor (0-10) Scale of 0 to 10 where 10 represents the most critical injuries to the team.
Favorable Turf Factor (0-10) Scale of 0 to 10 where 5 represents no advantage for playing on the particular surface. For example, if the next game is on grass and the team has a difficult time playing on that surface, the Favorable Turf Factor would be less than 5. If the team thrives on grass, the factor would be greater than 5.
Favorable Weather Factor (0-10) (Same as above but for weather). Scale of 0 to 10 where 5 represents no advantage for playing in the particular type of weather.
Momentum Factor (0-10) (Same as above but for momentum). Scale of 0 to 10 where 5 represents no advantage for the teams current momentum. Momentum is greatest when a team is "on a roll".
Incentive Factor (0-10) (Same as above but for incentive). Scale of 0 to 10 where 5 represents no advantage for the teams current incentive. Incentive is greatest when a team is "inspired to victory".