The Equalizertm is a tool that assists in the prediction of a football game's final score. Ideally, it should be used only after mid-season so that adequate statistics are available. It is for, of course, entertainment purposes only.
General: All values are required and only numbers (floating point or integer) are acceptable. When finished, push the "Show Me The Money" button.
Weights: Acceptable values are from 0 - 10 where 10 means that this field carries the highest importance.
Fields: * All fields below are season totals for games played so far.
Number of Games | The number of games played. |
Passing Points | The number of points scored by passing (includes extra points). |
Rushing Points | The number of points scored by rushing (includes extra points). |
Misc Points | All other miscellaneous points scored. |
Rushing Yards - Off | Rushing yardage gained by offense. |
Rushing Yards - Def | Rushing yardage given up by defense. |
Passing Yards - Off | Passing yardage gained by offense. |
Passing Yards - Def | Passing yardage given up by defense. |
Schedule Challenge | Schedule difficulty as given by Jeff Sagarin. |
Wins | Number of wins. |
Key Injury Factor (0-10) | Scale of 0 to 10 where 10 represents the most critical injuries to the team. |
Favorable Turf Factor (0-10) | Scale of 0 to 10 where 5 represents no advantage for playing on the particular surface. For example, if the next game is on grass and the team has a difficult time playing on that surface, the Favorable Turf Factor would be less than 5. If the team thrives on grass, the factor would be greater than 5. |
Favorable Weather Factor (0-10) | (Same as above but for weather). Scale of 0 to 10 where 5 represents no advantage for playing in the particular type of weather. |
Momentum Factor (0-10) | (Same as above but for momentum). Scale of 0 to 10 where 5 represents no advantage for the teams current momentum. Momentum is greatest when a team is "on a roll". |
Incentive Factor (0-10) | (Same as above but for incentive). Scale of 0 to 10 where 5 represents no advantage for the teams current incentive. Incentive is greatest when a team is "inspired to victory". |