CIS 487/587 Assignment 4
Fall 2008

For your term project you will need work on a team of 4 or 5 students to design and implement a computer game using the Torque Game Engine. You may create any type of game you wish. Your game does need to have reasonable storyline for its genre. Your game will need to make use of multimedia components in a non-trivial manner. You will need to have it running during our game fair during our final exam period. If you are an undergraduate you must work with a partner. Distance learning students may work by themselves if they wish.

This assignment will give you an opportunity to begin work on the specification and design for your game. Your game does not have to be original, but should not simply copy an existing game. To receive full credit your design document will need to contain non-trivial sections as defined below.

  1. Overview
    1. Appearance
    2. Story Abstract
    3. Gameplay
    4. Development Platform

 

  1. Game Mechanics
    1. User Interface Description
    2. Use Cases
    3. Storytelling
    4. Level Summary

 

  1. User Interface Design
    1. Key Screen Images
    2. Control Summary
    3. State transition diagrams
    4. Design Rules
  1. Artificial Intelligence
    1. Opponent AI
    2. Non-Player Characters
    3. Reactive Items

 

  1. Story Overview
    1. Plot Summary
    2. Story Board
    3. Character Bible

 

  1. Game Progression
    1. Flowchart
    2. Level and Scene Details

 

  1. Bibliography

 

  1. Lessons Learned

Your write up should be 10 to 15 pages long. On 11-19-07, you will break up into small groups and conduct walkthroughs of your game design. Figure that you will have 10-15 minutes to explain your game concept and get feedback from your classmates. I will provide review electronic forms that you will need to complete and upload to a VLT folder.

Assigned: 10-27-08
Date due:  11-21-08