This assignment will give you the
opportunity to experience the entire process implementing your 3D computer game
from your design document. You may create any type of game you wish and
implement it using the Torque Game Engine. Your game will need to be running in
the CIS GAME Lab (239 CIS) during our final exam period (3:30 pm - 6:30 pm on
Monday, December 17th). If your game does not run on the existing
lab equipment, you are responsible for bringing any additional hardware or
software. Undergraduates are required to work with their design team.
You will be expected to turn in a game
design document modeled after the examples discussed in class. You will also be
expected to turn in a diskette or CD containing the complete listing of your
program executable, source code, design document, and all assets required to
run your game. If you use code written by someone else in your program, you
will need to attribute the source. You will rate the contributions of each of
your team members (0=nothing to 5=a lot) and need to list the details of each
partner's contribution.
Overview Game Mechanics
Artificial Intelligence
|
Game Elements
Story Overview
Game Progression
Lessons Learned Bibliography |
In place of an oral presentation, you will
be evaluating 4 games during our final exam period using a checklist provided.
I would like to post a zipped version of your running game on the course web
site along with a copy of your final design document (MS Word preferred). I
need you to deliver all this material on a CD (one per team). You can e-mail me
your team evaluations and place each team member’s “lessons learned forms” on
the CD itself. All work is due at our final exam. Incomplete requests must be made
no later than December 17th.
Assigned: 11-26-07
Date due: 12-17-07