#include "listdata.h" //Implements class ListData for list node with information //field with type char[4]. ListData::ListData() //Default constructor. { strcpy(Info, " "); } ListData::~ListData() //Default destructor. { } void ListData::Init(InfoType Item) //Initializes instance of object ListData. //Pre : Item is defined. //Post: Info set to value contained in Item. { strcpy(Info, Item); } void ListData::ReadInfo() //Prompts user to enter values to initialize ListData instance. //Pre : Object initialized. //Post: Info contains input string. { cin >> Info; } void ListData::Display() //Displays contents of ListData data members. //Pre : Object initialized. //Post: Contents of Info displayed. { cout << Info << "\n"; } char* ListData::GetInfo() //Returns value of data member Info. { return(Info); } int ListData::IsEqual(ListData Item) //Tests data member Info and ListData.Info for equality. //Pre : Object initialized and Item defined. //Post: Returns True is Info == Item.Info; // otherwise returns False. { int Equal; char *Data; Data = Item.GetInfo(); //strncmp returns 0 if strings are equal if (strncmp(Data, Info, MaxSize) == 0) Equal = True; else Equal = False; return(Equal); } int ListData::LessThan (ListData Item) //Stub for method LessThan. { return(Info < Item.Info); }